I have for a long time been thinking if it is possible to call a MI instruction from RPG using a prototype.
How do you specify it?
In the manual Machine Interface Instructions APIs
the instruction Copy Bits with Left Logical Shift (CPYBTLLS) is described.
Does any of you know how to implement this in RPG?
And can you give an example of the required code to do it.
How do you specify it?
In the manual Machine Interface Instructions APIs
the instruction Copy Bits with Left Logical Shift (CPYBTLLS) is described.
Does any of you know how to implement this in RPG?
And can you give an example of the required code to do it.
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